The only working SSR solution for Unity 5! Really lightweight — just 1 draw call! Simple to use. Just drop SSRScript.cs on the camera!
This is a post effect solution from experienced render developers (ex-Ubisoft). Reflections are computed in screen space, so the time it takes to process is independent of scene complexity.
Reflections can be adjusted on per material basis. Oculus Rift supported! Unity Pro only. Deferred lighting only. PC/Mac/Linux