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SolarWind Races. Tuath capital

The history of this race is shrouded in mystery, we only know that they are not indigenous population. Tuath arrived in the Orion sector when other races were on the local dawn of their civilizations.
It is unknown how they moved, because the technology of interstellar travel at that time was not known to anyone except the missing more than two hundred centuries ago the Ancients. Tuath Civilization was based on the planet Danae in the system of Sirius.

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SolarWind Races. Tuath

Tuath – a very mysterious race of Orion sector. They arrived here in ancient times from the depths of the galaxy. Proud scientists and aristocrats, they relied on their knowledge of the psyche and biology of all living beings, and believed in the power of art, to which all were inclined.
Other races still call them “Senior”, although their reign times are long gone. Their kingdoms gradually degenerate and fall into decay, but they have no equal in the mastery of the forces of mind and the ability to heal and change the biological body.

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Announce Blackout Savior

Hello everyone! We announce our new game Blackout Savior. This is an economic real-time strategy (RTS) for PC, Mac, Linux, iOS, Android, in which player will rule the power company. We used tycoon games key principles as the basis of game design. The game is single-player, but there are social components. Target platforms: PC, Mac, Linux, iOS, Android.

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First playable Solar Wind

Hi! Thanks to all who support our project Solar Wind in the competition #gamesjamkanobu. For those who have’nt supported us yet here is the reference: http://kanobu.ru/special/gamesjam/ and link to our project . Vote for the Solar Wind possible in all three categories: vision, concept art and a playable version.

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Gamesjamkanobu

So, we are on #gamesjamkanobu with Solar Wind. The game has ben featured. We are going in 2 categories: vision and concept art.

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Hello World!

We are a young independent gamedev studio, created by people with 5 to 10 years experience in gaming industry. The core of the team have worked at Ubisoft on top-notch AAA titles like Assassin’s Creed, Ghost Recon, Driver: San Francisco, etc. We also were consultants for companies that are well-known on the mobile and social games markets.

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